X32 RACK: FX Descriptions

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FX Descriptions

Here is a list and brief description of the effects available on the X32. When Stereo and Dual versions of an effect are offered, use the Stereo version when the left and right signal are to be altered together (e.g. on linked stereo channels or buses), or Dual when you want to dial different settings for the left and right signal. See the Topic Guide for instructions on how to add effects to a channel or bus.



Stereo Precision Limiter

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Stereo Precision Limiter allows you to set a precise volume limit, ensuring distortion-free, optimal signal integrity. Use X32’s Stereo Precision Limiter to boost quiet signals or preventing clipping while preserving the level of “hot” signals. AUTOGAIN activates an additional long-term gain correction, allowing automatic gain scaling of varying input level ranges. STEREO LINK applies limiting to both channels equally when activated. INPUT GAIN provides up to 18 dB of gain to the input signal prior to limiting. OUTPUT GAIN sets the final gain level of the processed signal. SQUEEZE adds compression to the signal to add punch and a slight distortion depending on the amount you dial in. ATTACK sets the attack time, ranging from 0.05 mS to 1 mS. RELEASE adjusts the release time from 0.05 mS to 1.04 seconds. KNEE adjusts the soft limiting threshold point from hard limiting (0 dB) to maximum soft limiting (10 dB).


Stereo Delay

StereoDelay FX.jpg

Stereo Delay provides independent control of left and right delay (echo) times and features high and low pass filters for enhanced tone shaping of the delayed signals. Use the Stereo Delay to give your mono signals a wide presence in the stereo field. The MIX control lets you blend the source signal and the delayed signal. TIME adjusts the master delay time up to three seconds. LO CUT adjusts the low frequency cut, allowing lower frequencies to remain unaffected by the delay. HI CUT adjusts the high frequency cut, allowing higher frequencies to remain unaffected by the delay. FACTOR L sets the delay on the left channel to rhythmic fractions of the master delay time. FACTOR R sets the delay on the right channel to rhythmic fractions of the master delay time. OFFSET LR adds a delay difference between the left and right delayed signals. The FEED LO CUT/HI CUT adjusts filters in the feedback paths. FEED L and FEED R control the amount of feedback for the left and right channels. MODE sets the feedback mode: Mode ST sets normal feedback for both channels, X crosses feedbacks between left and right channels. M creates a mono mix within the feedback chain.


Triple Delay

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Sometimes called a 3-Tap Delay, the Triple Delay provides three delay stages with independent frequency, gain, and pan controls. Create time-based echo effects with the Triple Delay to increase the sense of stereo separation. TIME BASE sets the master delay time, which is also the delay time for the first stage. GAIN BASE sets the gain level of the first stage of the delay. PAN BASE sets the position of the first delay stage in the stereo field. LO CUT sets the frequency at which the source signal can begin passing through the delay. HI CUT sets the frequency at which the source signal no longer passes through the delay. X-FEED indicates that stereo cross-feedback of the delays is active. MONO activates a mono mix of both channels for the delay input. FEED adjusts the amount of feedback. FACTOR A controls the amount of delay time in the second stage of the delay. GAIN A controls the gain level of the second delay stage. PAN A sets the position of the second delay stage in the stereo field. FACTOR B controls the amount of delay time in the third stage of the delay. GAIN B controls the gain level of the third delay stage. PAN B sets the position of the third gain stage in the stereo field.


Ambience

Ambience FX.jpg

Ambience creates a customizable virtual acoustic space in which to place the elements of a mix. Use Ambience to add warmth and depth without coloring the direct sound. (Inspired by the Lexicon Ambience Algorithm) PRE DELAY sets the time before the reverb follows the source signal. DECAY adjusts the time it takes for the reverb to completely dissipate. SIZE controls the room size emulation. DAMPING controls the high frequency decay within the reverb tail. DIFFUSE controls the initial echo density. Level sets the volume output of the affected signal. LO CUT adjusts the low frequency cut, allowing lower frequencies to remain unaffected by the reverb. HI CUT adjusts the high frequency cut, allowing higher frequencies to remain unaffected by the reverb. MOD adjusts the level of reverb decay modulation. TAIL GAIN adjusts the volume of the reverb tail.


Reverse Reverb

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Reverse Reverb takes the trail of a reverb, turns it around, and places it in front of the sound source. Use the swelling crescendo of the Reverse Reverb to add an ethereal quality to vocal and snare tracks. (Inspired by the Lexicon 300/480L) Adjusting the PRE DELAY knob adds up to 200 milliseconds of time before the reverb follows the source signal. The DECAY knob adjusts the time it takes for the reverb to completely dissipate. RISE controls how quickly the effect builds up. DIFF(USION) controls the initial reflection density. SPREAD controls how the reflection is distributed through the envelope of the reverb. The LO CUT knob sets a low frequency beneath which the source signal will not pass through the reverb. The HiSvFr/HiSvGn knobs adjust a Hi-Shelving filter at the input of the reverb effect.


Gated Reverb

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This effect was originally achieved by combining a reverb with a noise gate. Our gated reverb creates the same impression by a special shaping of the reverb tail. Gated Reverb is especially effective for creating a 1980s-style snare sound or to enlarge the presence of a kick drum. (Inspired by the Lexicon 300/480L)

PRE DELAY controls the amount of time before the reverberation is heard following the source signal. DECAY controls the amount of time it takes for the reverb to dissipate. ATTACK controls how fast the reflection density builds up. DENSITY shapes the reverb decay tail. The higher the density, the greater the number of sound reflections. SPREAD controls how the reflection is distributed through the envelope of the reverb. The LO CUT knob sets the frequency beneath which the source signal will not pass through the reverb. The HiSvFr/ HiSvGn knobs adjust a Hi-Shelving filter at the input of the reverb effect. DIFF(USION) controls the initial reflection density.


Plate Reverb

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A plate reverb was originally created by sending a signal through a transducer to create vibrations on a plate of sheet metal which were then picked up as an audio signal. Our algorithm simulates that sound with high initial diffusion and a bright colored sound. X32’s Plate Reverb will give your tracks the sound heard on countless hit records since the late 1950s. (Inspired by the Lexicon PCM-70) PRE DELAY controls the amount of time before the reverberation is heard following the source signal. DECAY controls the amount of time it takes for the reverb to dissipate. SIZE adjusts the size of the virtual room created by the reverb effect. The DAMP knob adjusts the decay of high frequencies within the reverb tail. DIFF(USION) controls the initial reflection density. The LO CUT knob sets the frequency beneath which the source signal will not pass through the reverb. The HI CUT knob sets the frequency above which the source signal will not pass through the reverb. The BASS MULT(IPLIER) knob adjusts the decay time of the bass frequencies. XOVER controls the crossover point for bass. MOD DEPTH and SPEED control the intensity and speed of the reverb tail modulation.


Hall Reverb

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Classic Hall Reverb simulates the reverberation that occurs w hen sound is recorded in medium to large-sized concert halls. Use the Hall Reverb to give your mix a lush, three-dimensional quality that will make your performance sound larger than life. (Inspired by the Lexicon Hall) The PRE DELAY slider controls the amount of time before the reverberation is heard following the source signal. DECAY controls the amount of time it takes for the reverb to dissipate. SIZE controls the perceived size of the space being created by the reverb effect. The DAMP slider adjusts the decay of high frequencies within the reverb tail. DIFF(usion) controls the initial reflection density. SHAPE adjusts the contour of the reverberation envelope.


Vintage Room

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Vintage Room simulates the reverberation that occurs when sound is recorded in a small room. When you want to add a bit of warmth and just a touch of reverb, X32’s Vintage Room breathes life into close-miced guitar and drum tracks. (Inspired by the Quantec QRS) The VU meter displays the input and output levels. Set the early reflection times for the left and right channel with ER DELAY L and ER DELAY R. ER LEVEL sets the loudness of the early reflection level. REV DELAY controls the amount of time before the reverberation is heard following the source signal. HI/LOW MULTIPLY adjusts the decay time of the high and bass frequencies. TIME shows the duration of the reverb effect. ROOM SIZE adjusts the size of the room effect being created incrementally from small to large. HIGH CUT sets the frequency above which the source signal does not pass through the reverb. DENSITY manipulates the reflection density in the simulated room. (This slightly changes the reverb decay time). LOW CUT sets the frequency below which the source signal does not pass through the reverb.


Vintage Reverb

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Based on the legendary EMT250, X32’s Vintage Reverb delivers shimmering bright reverb that won’t drown out or overpower your live or recorded tracks. Use Vintage Reverb to sweeten vocals and snare drums without sacrificing clarity. When layer 1 is selected, the first slider on the left sets the reverb time from 4 milliseconds to 4.5 seconds. Slider 2 controls the low frequency multiplier decay time. Slider 3 controls the high frequency multiplier decay time. Slider 4 controls the amount of modulation in the reverb tail. When layer two is selected, slider 1 adjusts the pre delay. Slider 2 selects the low cut frequency. Slider 3 selects the Hi Cut frequency. Slider 4 adjusts the output level of the reverb. When Layer 1 is selected, the far left encoder push button allows you to select between virtual front and rear outputs. Rear is suitable for drums due to it being less reflective. Front is well-suited for vocals and other dynamic instruments. The Vintage button enables the simulation of the input transformers.


Stereo/Dual Tube Stage/Overdrive

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Tube Stage/Overdrive is a versatile effect capable of emulating a variety of modern and classic tube preamps. Available in stereo and dual-mono versions, use Tube Stage/Overdrive to dial in warm and fuzzy sounds from subtle to fully saturated. DRIVE adjusts the amount of harmonics being driven by the effect. EVEN and ODD adjust the amount of even and odd harmonics. GAIN adjusts the output gain of the effect. LO CUT sets the input frequency below which the source signal will not pass through the effect. HI CUT sets the input frequency above which the input signal will not pass through the effect. BASS GAIN/FREQ adjust a low shelving filter at the output of the effect. TREBLE GAIN/FREQ adjust a high shelving filter at the output of the effect.


Stereo Imager

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A Stereo Imager is typically used to control the placement of a signal within the stereo field during mixdown or mastering. Modeled after the BEHRINGER Edison rack unit, X32’s Stereo Imager will lend a professional quality to your live and recording performances. The BALANCE knob allows you to emphasize the mono or stereo components of the input signal. The mono and stereo signals can be panned independently with the MONO PAN and STEREO PAN knobs. OUT GAIN is used to compensate for level changes resulting from the effect. The phase can also be shifted using the shelving knobs. Select the frequency and bandwidth (Q) using the corresponding knobs, then adjust the gain with the SHV GAIN knob.


Rotary Speaker

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Rotary Speaker emulates the sound of a Leslie rotating speaker. X32’s Rotary Speaker provides more flexibility than its electro-mechanical counterpart, and can be used with a variety of instruments, and even vocals, to create a whirling, psychedelic effect. The LO SPEED and HI SPEED knobs adjust the rotational speed of the SLOW and FAST Speed selection, and can be toggled with the FAST button. The ACCEL(eration) knob adjusts how quickly the speed increases and decreases from the Slow mode to the Fast mode. The rotation effect can also be disengaged with the STOP button, which will stop the movement of the speakers. DISTANCE adjusts the distance between the Rotary speakers and the virtual microphone.


Chorus / Stereo Chorus

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Chorus samples the input, slightly detunes it and mixes it with the original signal to produce a somewhat thicker, shimmering sound. Use it to thicken up background vocals, or to double the sound of brass and woodwind instruments. Where as DELAY L/R set the total amount of delay for the left and right channel, WIDTH determines the amount of modulated delay. SPEED sets the modulation speed. MIX adjusts the balance of the dry and wet signals. You can further sculpt the sound by trimming some of the low and high end from the effected signal with the LO and HI CUT knobs. Additionally, the PHASE knob can tweak the phase offset of the LFO between left and right channel and the SPREAD knob adjusts how much of the left channel is mixed into the right and vice versa. Finally, the WAVE knob blends between the “Danish-style” digital triangular chorus sound and the classic analog sine wave.


Flanger / Stereo Flanger

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The Flanger emulates the phase-shifting sound (comb-filtering) originally created by applying pressure against the flange of the reel on a tape recorder. This effect creates a unique “wobbly” sound that is quite dramatic when used on vocals and instruments. The controls of this effect are nearly identical to the Chorus effect block. Additionally, the FEEDBACK can be adjusted with positive and negative amounts and also band-limited with the FEED HC (high-cut) and FEED LC (low-cut) knobs.


Stereo Phaser

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A Stereo Phaser, or phase shifter, applies multiple STAGES of modulated filters to the input signal to create a “notch” in the frequency response, and then applies a MIX with the original for a “swirling” effect. Use X32’s Stereo Phaser to add a “spaced-out” sound to vocal or instrument tracks. SPEED adjusts the LFO rate and DEPTH sets the LFO modulation depth. The BASE knob adjusts the frequency range of the modulated filters. The resonance is adjusted with the RESO knob. The WAVE knob shapes the symmetry of the LFO waveform and PHASE dials in an LFO phase difference between the left and right channel. The modulation source can also be the signal envelope, which produces vowel-like opening and closing tones. The ENV MOD knob adjusts how much this effect takes place (positive and negative modulation is possible), and the ATTACK, HOLD and RELEASE knobs all tailor the response of this feature.


Tremolo / Panner

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Stereo Tremolo creates an up and down volume change at a constant and even tempo just like the guitar amps of yesteryear. Use X32’s Stereo Tremolo to add a unique “surf-music” texture to a vocal or instrument track. SPEED adjusts the LFO rate and DEPTH sets the amount of modulation. PHASE can be used to set an LFO phase difference between the left and right channel, which can be used for panning effects. The WAVE knob blends the LFO waveform between triangular and square shape. The signal envelope, shaped by ATTACK, HOLD and RELEASE, can be used to modulate the LFO speed (ENV SPEED) and the LFO modulation depth (ENV DEPTH).


Stereo / Dual Pitch

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Pitch shifting is often used in two different ways. One is to set the Mix knob lower and only use the Cent knob to make a small offset in pitch between the wet and dry tones. This results in a “voice doubling” effect that thickens the overall sound in a more subtle way. The extreme use of the effect is to turn the Mix knob fully-clockwise so the entire signal is effected. This way, the signal can be shifted into other keys up to an octave above or below the original. When used on a voice, this results in a “chipmunk” sound or a low Darth Vader effect. When the SEMI and CENT knobs are set at 12:00, the pitch is not altered. Making adjustments by semitone will have a very pronounced effect, whereas changes to the CENT knob will be very minor. The DELAY knob creates a time difference between the wet and dry sound. The LO and HI CUT knobs allow the effected signal to be band-limited. The Dual Pitch effect allows the left and right channels to be adjusted independently, and allows GAIN compensation and panning of the two channels.


Stereo / Dual Guitar Amp

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Modeled after the Tech 21 SansAmp, the Stereo / Dual Guitar Amp simulates the sound of plugging into a real guitar amp. From shimmering cleans to saturated crunch, X32’s Stereo / Dual Guitar Amp allows an electric guitar player to sound great without using an amp on stage. The PREAMP knob adjusts the amount of input gain prior to the band-specific distortion adjustment. BUZZ adjusts the low-end breakup, PUNCH adjusts the midrange distortion, and CRUNCH tailors the high-frequency content and distortion for smooth or cutting notes. The DRIVE knob simulates the amount of power amp distortion from a tube amp. The LOW and HIGH knobs allow EQ adjustment independent of distortion content, and the overall output is controlled by the LEVEL knob. The CABINET simulation can be bypassed if the guitarist is already using a real cab, which allows the effect to function like a boost or distortion pedal. The Dual Guitar Amp allows the left and right channels to be adjusted independently.


Wave Designer

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Wave Designer is a powerful tool for adjusting signal transients and dynamics, such as attack and sustain. Use it to make a snare drum really “crack” in the mix or level out volume inconsistencies of slap bass tracks. (Inspired by the SPL Transient Designer) Adjusting the ATTACK knob can add punch or tame overly dynamic signals. Increasing the SUSTAIN knob acts in a similar way as a compressor, allowing the peaks to carry longer before decay. The effect can also be used to reduce the sustain for a more staccato sound. The GAIN knob compensates for level changes caused by the effect.


Stereo Exciter / Dual Exciter

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Exciters increase presence and intelligibility in live sound applications, and are indispensable for adding clarity, air and harmonic overtones in the recording studio. This effect is particularly useful for filling out the sound in difficult rooms and for producing a more natural live/recorded sound. (Inspired by the famous Aphex Aural Exciter) Set the frequency of the side-chain filter with the TUNE knob, and further shape the filter slope with the PEAK and ZERO FILL knobs. Turning the TIMBRE knob left of center adds more odd harmonics, while turning it right of center adds more even harmonics. Adjust the harmonic content added to the signal with the HARMONICS knob, and blend in the effected signal with the MIX knob. Engage the SOLO MODE to isolate only the audio resulting from the effect so you can hear exactly what you’re adding to the mix.


Stereo Enhancer / Dual Enhancer

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X32’s Enhancers are so called “Psycho EQs”. They can enhance the signal spectrum in bass, midrange and high frequencies but they differ from traditional equalizers. When you need to generate maximum punch, clarity and detail, without turning up the overall volume, our enhancers are the solution. (Inspired by the SPL Vitalizer) Adjust the BASS, MID and HI GAIN knobs to add or reduce content in those spectrums. The BASS and HI FREQuencies can be specifically selected, while the MID Q (bandwidth) can be adjusted instead. The OUT GAIN knob compensates for changes in level resulting from the effect, and the SPREAD knob (Stereo version only) emphasizes the stereo content for a wider mix. Engage the SOLO MODE to isolate only the audio resulting from the effect so you can hear exactly what you’re adding to the mix.


Mood Filter

MoodFilter FX.jpg

The Mood Filter uses an LFO generator and an auto-envelope generator to control a VCF (voltage-controlled filter), as well as a side chain function where the channel B signal controls the envelope of channel A. When applied to electronic instruments, the Mood Filter can be used to emulate the natural sound of acoustic instruments. (Inspired by the MiniMoog) This filter can be modulated with the signal’s envelope using the ENV MOD (with positive and negative amounts), ATTACK and RELEASE knobs, or the LFO can modulate the filter. The WAVE knob selects between 7 different wave forms – triangular, sine, saw plus, saw minus, ramp, square, and random. The PHASE can be offset by up to 180 degrees. The SPEED knob adjusts the rate of the LFO and the DEPTH adjusts the amount of LFO modulation. Adjust the resonance of the filter until self-oscillation with the RESO(nance) knob. BASE adjusts the range of the filter from 20 Hz to 15 kHz. The MODE switch selects between low pass (LP), high-pass (HP), band-pass (BP) and Notch. Use the MIX knob to blend the effected signal with the dry sound. With the 4 POLE switch engaged, there will be a steeper slope than the OFF (2 pole) setting. The DRIVE knob adjusts the level and can also introduce an overdrive effect (as with real analogue filters) if pushed hard. In Sidechain mode, only the left input signal is processed and fed to both outputs. The envelope of the right input signal can be used as a modulation source.


Delay + Chamber

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Here we have combined Delay and Chamber reverb, so a single device can provide a variety of delay settings, plus add just the right type and amount of reverb to the selected signal. This device only uses one FX slot. (The Reverb is Inspired by the Lexicon PCM 70) Use the BALANCE knob to adjust the ratio between delay and reverb. Low frequencies can be excluded with the LO CUT knob, and the MIX adjusts how much of the effect is added to the signal. The TIME knob adjusts the delay time for the left channel delay, and the PATTERN sets the delay ratio for the right channel delay. Adjust the FEEDBACK and trim some high frequencies with the FEED HC (high-cut) knob. The XFEED knob allows you to send the delay sound to the reverb effect, so instead of running completely parallel, the reverb effects the echos to a selected degree. The PREDELAY knob determines the hesitation before the reverb affects the signal. The DECAY knob adjusts how quickly the reverb fades. The SIZE controls how large or small the simulated space is (room, cathedral, etc.). The DAMPING knob determines the decay of high frequencies within the reverb tail.


Chorus + Chamber

ChorusChamber FX.jpg

Taking up only one FX slot, the Chorus + Chamber effect combines the shimmer and doubling characteristics of a studio-grade Chorus with the sweet sound of a traditional Chamber reverb. (Reverb is Inspired by the Lexicon PCM 70) The BALANCE knob adjusts the balance between chorus and reverb. Low frequencies can be excluded with the LO CUT knob, and the MIX knob adjusts how much of the effect is added to the signal. SPEED, DELAY and DEPTH adjust the rate, delay, and modulation depth of the chorus. The LFO PHASE between left and right channel can be offset by up to 180 degrees, and WAVE adjusts the LFO waveform from a sine wave to triangular wave. The PREDELAY knob determines the hesitation before the reverb affects the signal. The DECAY knob adjusts how quickly the reverb fades. The SIZE controls how large or small the simulated space is (room, cathedral, etc.). The DAMPING knob determines the decay of high frequencies within the reverb tail.=


Flanger + Chamber

FlangerChamber FX.jpg

Add the mind-bending, filter-sweeping effect of a state-of-the-art Flanger to the elegant sweetening of a traditional Chamber reverb—all in one FX slot. (Reverb is Inspired by the Lexicon PCM 70) The BALANCE knob adjusts the ratio between flanger and reverb. Low frequencies can be excluded with the LO CUT knob, and the MIX knob adjusts how much of the effect is added to the signal. SPEED, DELAY and DEPTH adjust the rate, delay, and modulation depth of the flanger. FEEDback can be adjusted with positive and negative amounts. The PHASE can be offset by up to 180 degrees. The PREDELAY knob determines the hesitation before the reverb affects the signal. The DECAY knob adjusts how quickly the reverb fades. The SIZE controls how large or small the simulated space is (room, cathedral, etc.). The DAMPING knob determines the decay of high frequencies within the reverb tail.


Delay + Chorus

DelayChorus FX.jpg

This combination effect merges a user-definable Delay (echo) with a studio-quality Chorus sure to fatten up even the “skinniest” track. Uses only one FX slot. (Inspired by the TC Electronic D-Two) The TIME knob adjusts the delay time, and the PATTERN knob sets the delay ratio for the right channel and negative values activate a cross feedback between the two channels. The FEEDHC knob adjusts the delay high-cut frequency, while the FEEDBACK knob adjusts the number of repeats. The X-FEED knob allows you to send the delay sound to the chorus effect. The BALANCE knob adjusts the ratio between delay and chorus. SPEED, DELAY and DEPTH adjust the rate, delay, and modulation depth of the chorus. The right channel LFO PHASE can be offset by up to 180 degrees, and WAVE adjusts the chorus character by shaping the LFO waveform from sine wave to triangular wave. Use the MIX knob to blend the effected signal with the “dry” sound.


Delay + Flanger

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This handy dynamic duo blends the “woosh” of soaring jet planes with classic Delay, and can be adjusted from mild to wild. This combination effect only takes up one FX slot. (Inspired by the TC Electronic D-Two) The TIME knob adjusts the delay time, and the PATTERN knob sets the delay ratio for the right channel and negative values activate a cross feedback between the two channels. The FEEDHC knob adjusts the delay high-cut frequency, while the FEEDBACK knob adjusts the number of repeats. The X-FEED knob allows you to send the delay sound to the flanger effect. The BALANCE knob adjusts the ratio between delay and flanger. SPEED, DELAY and DEPTH adjust the rate, delay, and modulation depth of the flanger. The right channel LFO PHASE can be offset by up to 180 degrees, and FEED (positive and negative amounts) adjusts the feedback effect. Use the MIX knob to blend the effected signal with the “dry” sound.


Dual / Stereo GEQ

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These are standard graphic equalizers that provide 31 bands of adjustment between 20 Hz and 20 kHz. A master volume slider compensates for changes in volume caused by the equalization. A maximum boost or cut of 15 dB is available for each band.


Dual / Stereo TruEQ

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The TruEQ incorporates a special algorithm that compensates for the gain adjustment overlapping effect that adjacent frequency bands have on one another. On a standard EQ, when neighboring bands are boosted together, the resulting effect is magnified beyond what is visible from the positioning of the sliders.

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Graphic equalizer without frequency response correction.

This compensated EQ will produce an adjustment that is identical to the actual positioning of the sliders.

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Graphic equalizer with frequency response correction.