X32 PRODUCER: Main Display Overview

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The controls in this section are used in conjunction with the color screen, in order to navigate and control the graphical elements it contains.

By including dedicated rotary controllers that correspond to adjacent controls on the screen, as well as including cursor buttons, the user can quickly navigate and control all of the color screen’s elements.

Color Screen: This color screen contains various displays that give visual feedback for the operation of the console, and also allow the user to make various adjustments not provided for by the dedicated hardware controls.

Rotary Encoders: These six rotary encoders are used to adjust various color screen elements located directly above them. Each of the six rotary encoders can be pushed inward to activate a button press function. This function is useful when controlling color screen elements that have a dual “on/off” type state that is best controlled by a button, as opposed to a variable state that is best adjusted by a rotary control.

Screen selection buttons: These 10 illuminated buttons allow the user to immediately navigate to any of 10 master screens that address different sections of the console. The 10 sections that can be navigated to with these buttons are:

1. Home

2. Meters

3. Routing

4. Library

5. Effects

6. Setup

7. Monitor

8. Scenes

9. Mute Group

10. Utility


Page Select Buttons: These two buttons allow for left-right navigation among the different “pages” contained within a screen set. A graphical tab display shows which page you are currently on.

Layer Up/Down Buttons: On some screens, there are more parameters present than can be adjusted by the 6 encoders underneath. In these cases, use the layer up/down buttons to navigate through any additional layers contained on the screen page.

L/R Meter: This dual 24-segment meter displays the audio signal level output from the main bus of the console.

M/C SOLO Meter: This 24-segment meter displays the audio signal level output from the mono bus of the console. When one or more channels are currently soloed, the meter switches to displaying the level of the currently soloed signal(s).


The color screen of the X32 PRODUCER offers a wealth of visual feedback and hands on control for the console. Whereas the dedicated top panel controls offer immediate hands-on adjustments for the most important operations of a channel, the color screens offer similarly immediate visual feedback for a selected channel, as well as more global areas of the console.

The screens are divided into three main areas:

1. Global Screen Elements

2. Main Display

3. Rotary Encoder Elements


Global Screen Elements

ChannelMenu.png

The “global” screen elements are located at the top of the screen, laid out in a horizontal row. They always remain visible no matter what specific screen the user has currently navigated to, because they displays console parameters that are always important to keep in view at all times. These screen elements include, from left to right:

Channel Indicator: Displays various elements of the currently selected, including:

1. The number of the specific input or output channel that is currently selected

2. The custom channel name (if one has been assigned)

3. Channel color (if one has been assigned)

4. Channel icon (if one has been assigned)


Show Indicator: This number, presented in a large orange colored font, displays the currently loaded show.

Scene Name/Number: Thus number, displayed in a smaller black colored font, indicates the number of the currently loaded scene.

USB Recorder File: Displays the name of the active file that is currently being recorded or played back.

AES50-A: Displays, by name, what AES50 based equipment is connected to the console’s AES50-A port. The green LED lights solid when a valid AES50 connection is present.

AES50-B: Displays, by name, what AES50 based equipment is connected to the console’s AES50-B port. The green LED lights solid when a valid AES50 connection is present.


Word Clock/Sample Rate Indicator:

1. Displays the current sample rate of the console.

2. The green LED illuminates when a valid internal or external clock is present.

3. Displays the current source of the clock:

  • L: Internal Clock
  • A: AES50 port A
  • B: AES50 port B
  • C: X-USB

Clock: Displays the current time of day in hours:minutes:seconds.


Main Content

The main content of the screen is displayed in the middle of the screen and is divided up into different sections of information, depending on the specific screen being shown at any given time. Information shown in the main content portion of the screen consists of two types:

1. Display-only content: This type of content is a visual indication only and cannot be adjusted by the user. An example would be the graphical response curve of an equalizer or the response graph of a compressor.

2. Adjustable content: Content that displays an adjustable parameter, controlled by a dedicated top-panel control. For example, the “home” tab of the “home” screen displays a knob graphic for input gain (trim). This control is adjustable by turning the dedicated “gain” control on the top panel of the console, in the Channel Strip section of the top panel.

The most important information for any screen category will be located on it’s “home” page. However, most screens contain alternate pages of information that are also useful. They are represented by different “tabs” that can be seen towards the top of the screen. Each tab is named to describe the functions it represents. Navigate to these alternate tabs by pressing the Page Select left and right keys.


Rotary Encoder Elements:

The bottom of most screens contain 6 slots of information that are always paired with the 6 hardware rotary encoders located directly underneath each slot. The hardware encoders are used to adjust parameters displayed in these slots, and operate in the following manner:

1. Parameters displayed in the top half of each slot are most often “continuous” type parameters, and are adjusted by rotating the corresponding encoder located directly below the bottom of the screen.

  • For example, in the “home” tab of the Home screen, the “gain” parameter of the selected input (located in slot 1) is adjusted with the first encoder.

2. Parameters displayed in the bottom half of each slot (outlined in dark grey) are most often “on/off” style parameters, and are adjusted by pushing the encoder inward, using it as a button.

  • For example, in the “home” tab of the Home screen, the “link” parameter of the selected input (located in slot 1) is adjusted with the first encoder’s push action.

3. If a given screen contains more parameters than fits into the 6 slots, then a 2nd set of slots is made available. Navigate to the next set of slots by pressing the Layer down key, and the bottom-of-screen content will change to display the next set of 12 parameters to be adjusted. Press the Layer up key to return to the original set of 12 parameters.


Following is an overview of how to navigate to the different console screens, screen tabs, and sets of encoder parameters.

1. Press any of the assorted “View” buttons on any section of the console top panel to switch the screen to the content that is tied to those hardware controls.

2. Alternatively, press any of the eight hardware buttons located to the right-hand side of the screen to switch the screen to eight other areas that are not covered by the assorted “View” buttons.

3. On any given screen, press the Page Select left/right keys to navigate among the various screen “tabs” within a screen category.

4. On any given screen, press the Layer up/down keys to navigate among the various sets of encoder parameters located at the bottom of each screen.


Dedicated Screens

The eight screens described in the following section are all “dedicated” screens. They are accessed by pressing one of the eight dedicated buttons located to the right of the screen itself. This is in contrast to the “View” based screens, which are navigated to by pressing the “View” button in various sections of the console top panel.